ActionViewCompass.c
class ActionRaiseAndViewCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime( -1.0 );
//EnableStateChangeCallback();
}
override void OnStateChange(int pOldState, int pCurrentState)
{
//Print("pOldState = " + pOldState);
//Print("pCurrentState = " + pCurrentState);
if (pOldState != STATE_LOOP_LOOP)
return;
if (m_ActionData.m_Action && ActionViewOptics.Cast(m_ActionData.m_Action))
{
//ActionViewOptics.Cast(m_ActionData.m_Action).ExitOptics( ItemOptics.Cast(m_ActionData.m_MainItem), m_ActionData.m_Player );
}
}
};
class ActionViewCompass : ActionContinuousBase
{
void ActionViewCompass()
{
m_CallbackClass = ActionRaiseAndViewCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM_ONCE;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_OPENITEM_ONCE;
m_Text = "#use_compas";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTNone;
}
override bool HasProgress()
{
return false;
}
override bool HasTarget()
{
return false;
}
override bool HasProneException()
{
return true;
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
return item.IsOpen();
}
/*override void OnCompleteServer( ActionData action_data )
{
if (action_data.m_Player)
{
string message = Rangefinder.Cast( action_data.m_MainItem ).DoMeasurement(action_data.m_Player);
SendMessageToClient(action_data.m_Player,message);
}
action_data.m_Player.GetSoftSkillManager().AddSpecialty( m_SpecialtyWeight );
}*/
}