ActionTuneRadioStation.c
class ActionTuneRadioStationCB : ActionContinuousBaseCB
{
private const float REPEAT_AFTER_SEC = 1.0;
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousRepeat(REPEAT_AFTER_SEC);
}
}
class ActionTuneRadioStation: ActionContinuousBase
{
void ActionTuneRadioStation()
{
m_CallbackClass = ActionTuneRadioStationCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_TUNE;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_TUNE;
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
m_Text = "#tune_radio_station";
}
override void CreateConditionComponents()
{
m_ConditionTarget = new CCTNone;
m_ConditionItem = new CCINonRuined;
}
override bool HasProneException()
{
return true;
}
override bool HasTarget()
{
return false;
}
override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
{
Radio radio = Radio.Cast( item );
if ( radio.CanOperate() )
{
return true;
}
return false;
}
override void OnFinishProgressServer( ActionData action_data )
{
Radio radio = Radio.Cast( action_data.m_MainItem );
radio.TuneNextStation();
}
}