ActionRepairBoatChassis.c
class ActionRepairBoatChassis : ActionRepairVehiclePartBase
{
void ActionRepairBoatChassis()
{
m_CallbackClass = ActionRepairVehiclePartCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
m_FullBody = true;
m_LockTargetOnUse = false;
m_Text = "#repair";
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
return false;
BoatScript boat = BoatScript.Cast(target.GetObject());
if (!boat)
return false;
if (g_Game.IsDedicatedServer())
return true;
string damageZone = "";
array<string> selections = new array<string>();
boat.GetActionComponentNameList(target.GetComponentIndex(), selections);
foreach (string selection : selections)
{
if (boat && DamageSystem.GetDamageZoneFromComponentName(boat, selection, damageZone))
{
if (damageZone == "Engine")
continue;
int zoneHP = boat.GetHealthLevel(damageZone);
if (zoneHP > GameConstants.STATE_WORN && zoneHP < GameConstants.STATE_RUINED)
{
m_CurrentDamageZone = damageZone;
return true;
}
}
}
return false;
}
}