ActionPushBoat.c
class CAContinuousRepeatPushBoat : CAContinuousRepeatPushObject
{
override float GetProgressWidgetMultiplier()
{
return 4;
}
}
class ActionPushBoatCB : ActionPushObjectCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousRepeatPushBoat(UATimeSpent.PUSH_BOAT);
}
}
class ActionPushBoat : ActionPushObject
{
void ActionPushBoat()
{
m_CallbackClass = ActionPushBoatCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_VEHICLE_PUSH;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
m_Text = "#STR_push_boat";
}
override void OnStartServer(ActionData action_data)
{
super.OnStartServer(action_data);
BoatScript boat = BoatScript.Cast(action_data.m_Target.GetObject());
if (boat)
boat.SyncSoundPushBoat(true);
}
override void OnEndServer(ActionData action_data)
{
super.OnEndServer(action_data);
BoatScript boat = BoatScript.Cast(action_data.m_Target.GetObject());
if (boat)
boat.SyncSoundPushBoat(false);
}
}