ActionFillGeneratorTank.c
class ActionFillGeneratorTankCB : ActionContinuousBaseCB
{
private const float QUANTITY_FILLED_PER_SEC = 400;
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousFillPowerGenerator(QUANTITY_FILLED_PER_SEC, LIQUID_GASOLINE);
}
};
class ActionFillGeneratorTank: ActionContinuousBase
{
void ActionFillGeneratorTank()
{
m_CallbackClass = ActionFillGeneratorTankCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL;
m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
m_FullBody = true;
m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
m_Text = "#refuel";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTNonRuined(UAMaxDistances.DEFAULT);
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
PowerGeneratorBase pg;
if ( Class.CastTo(pg,target.GetObject()) )
{
if ( pg.CanAddFuel( item ) )
{
return true;
}
}
return false;
}
};