ActionFillBottleSnow.c
class ActionFillBottleSnow: ActionFillBottleBase
{
void ActionFillBottleSnow()
{
m_CallbackClass = ActionFillBottleBaseCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FILLING_CONTAINER_SNOW;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
m_Text = "#fill";
m_AllowedLiquidMask = LIQUID_SNOW;
}
override protected int GetActionCommandEx(ActionData actionData)
{
//skip parents super, can be omitted if parent is split into two actions
int commandOverride = GetCommandOverride(actionData);
if (commandOverride != -1)
return commandOverride;
return GetActionCommand(actionData.m_Player);
}
}