ActionEatCereal.c
class ActionEatCereal: ActionEat
{
override void OnFinishProgressServer( ActionData action_data )
{
super.OnFinishProgressServer(action_data);
float compassChance = 0.1;
if (Math.RandomFloatInclusive(0.0, 1.0) < compassChance)
{
action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("OrienteeringCompass");
}
}
};