ActionDrinkWellContinuous.c
class ActionDrinkWellContinuousCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.DRINK_WELL);
}
}
class ActionDrinkWellContinuous : ActionContinuousBase
{
void ActionDrinkWellContinuous()
{
m_CallbackClass = ActionDrinkWellContinuousCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_DRINKWELL;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
m_Text = "#drink";
}
override bool IsDrink()
{
return true;
}
override typename GetInputType()
{
return ContinuousInteractActionInput;
}
override bool CanBeUsedInFreelook()
{
return false;
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINone();
m_ConditionTarget = new CCTCursor(UAMaxDistances.DEFAULT);
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
if (item && item.IsHeavyBehaviour())
return false;
if (!player.CanEatAndDrink())
return false;
return target.GetObject() && (target.GetObject().GetWaterSourceObjectType() == EWaterSourceObjectType.WELL || target.GetObject().IsWell());
}
override void OnStart(ActionData action_data)
{
super.OnStart(action_data);
action_data.m_Player.TryHideItemInHands(true);
}
override void OnEnd(ActionData action_data)
{
action_data.m_Player.TryHideItemInHands(false);
}
override void OnFinishProgressServer(ActionData action_data)
{
Param1<float> nacdata = Param1<float>.Cast(action_data.m_ActionComponent.GetACData());
if (nacdata)
{
PlayerConsumeData consumeData = new PlayerConsumeData();
consumeData.m_Type = EConsumeType.ENVIRO_WELL;
consumeData.m_Amount = UAQuantityConsumed.DRINK;
consumeData.m_Source = null;
consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
consumeData.m_LiquidType = LIQUID_CLEANWATER;
action_data.m_Player.Consume(consumeData);
}
}
override bool IsLockTargetOnUse()
{
return false;
}
}