ActionDrinkPondContinuous.c
class ActionDrinkPondContinuousCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.DRINK_POND);
}
}
class ActionDrinkPondContinuous : ActionContinuousBase
{
private const float WATER_DRANK_PER_SEC = 35;
protected const string ALLOWED_WATER_SURFACES = string.Format("%1|%2", UAWaterType.FRESH, UAWaterType.STILL);
void ActionDrinkPondContinuous()
{
m_CallbackClass = ActionDrinkPondContinuousCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_DRINKPOND;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
m_Text = "#drink";
}
override bool IsDrink()
{
return true;
}
override typename GetInputType()
{
return ContinuousInteractActionInput;
}
override bool CanBeUsedInFreelook()
{
return false;
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINone();
m_ConditionTarget = new CCTWaterSurfaceEx(UAMaxDistances.DEFAULT, LIQUID_GROUP_DRINKWATER - LIQUID_SNOW - LIQUID_HOTWATER);
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
if (item && item.IsHeavyBehaviour())
return false;
return player.CanEatAndDrink();
}
override void OnStart(ActionData action_data)
{
super.OnStart(action_data);
action_data.m_Player.TryHideItemInHands(true);
}
override void OnEnd(ActionData action_data)
{
action_data.m_Player.TryHideItemInHands(false);
}
override void OnFinishProgressServer(ActionData action_data)
{
Param1<float> nacdata = Param1<float>.Cast(action_data.m_ActionComponent.GetACData());
if (nacdata)
{
EConsumeType consumeType;
int liquidSource = GetLiquidSource(action_data.m_Target);
switch (liquidSource)
{
case LIQUID_CLEANWATER:
consumeType = EConsumeType.ENVIRO_WELL;
break;
default:
consumeType = EConsumeType.ENVIRO_POND;
break;
}
PlayerConsumeData consumeData = new PlayerConsumeData();
consumeData.m_Type = consumeType;
consumeData.m_Amount = UAQuantityConsumed.DRINK;
consumeData.m_Source = null;
consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
consumeData.m_LiquidType = liquidSource;
action_data.m_Player.Consume(consumeData);
}
}
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
{
super.WriteToContext(ctx, action_data);
if (HasTarget())
{
ctx.Write(action_data.m_Target.GetCursorHitPos());
return;
}
ctx.Write(vector.Zero);
}
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
{
super.ReadFromContext(ctx, action_recive_data);
if (HasTarget())
{
vector cursorPosition;
if (!ctx.Read(cursorPosition))
return false;
action_recive_data.m_Target.SetCursorHitPos(cursorPosition);
}
return true;
}
protected int GetLiquidSource(ActionTarget target)
{
vector hitPosition = target.GetCursorHitPos();
string surfaceType;
int liquidSource;
g_Game.SurfaceGetType3D(hitPosition[0], hitPosition[1], hitPosition[2], surfaceType);
string path = "CfgSurfaces " + surfaceType + " liquidType";
liquidSource = g_Game.ConfigGetInt(path);
return liquidSource;
}
}