ActionDisarmMine.c
class ActionDisarmMineCB: ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DISARM_MINE);
}
}
class ActionDisarmMine: ActionContinuousBase
{
void ActionDisarmMine()
{
m_CallbackClass = ActionDisarmMineCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
m_FullBody = true;
m_Text = "#disarm";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTCursor;
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
if (!target)
{
return false;
}
LandMineTrap targetMine;
if (Class.CastTo(targetMine, target.GetObject()) && item && IsInReach(player, target, UAMaxDistances.DEFAULT))
{
return targetMine.IsActive() && targetMine.CanBeDisarmed();
}
return false;
}
override void OnStartAnimationLoop(ActionData action_data)
{
if (!g_Game.IsMultiplayer() || g_Game.IsServer())
{
LandMineTrap targetMine = LandMineTrap.Cast(action_data.m_Target.GetObject());
Param1<bool> play = new Param1<bool>(true);
g_Game.RPCSingleParam(targetMine, SoundTypeMine.DISARMING, play, true);
}
}
override void OnExecute(ActionData action_data)
{
if (!g_Game.IsMultiplayer() || g_Game.IsServer())
{
LandMineTrap targetMine = LandMineTrap.Cast(action_data.m_Target.GetObject());
Param1<bool> play = new Param1<bool>(true);
g_Game.RPCSingleParam(targetMine, SoundTypeMine.DISARMING, play, true);
}
}
override void OnEndAnimationLoop( ActionData action_data )
{
if (!g_Game.IsMultiplayer() || g_Game.IsServer())
{
LandMineTrap targetMine = LandMineTrap.Cast(action_data.m_Target.GetObject());
Param1<bool> play = new Param1<bool>(false);
g_Game.RPCSingleParam(targetMine, SoundTypeMine.DISARMING, play, true);
}
}
override void OnFinishProgressServer(ActionData action_data)
{
LandMineTrap targetMine;
Class.CastTo(targetMine, action_data.m_Target.GetObject());
ToolBase tool;
Class.CastTo(tool, action_data.m_MainItem);
if (Math.RandomIntInclusive(0, 100) < tool.GetDisarmRate())
{
targetMine.Disarm();
}
else
{
targetMine.OnSteppedOn(action_data.m_Player);
}
MiscGameplayFunctions.DealAbsoluteDmg(action_data.m_MainItem, 2);
}
};