ActionDeCraftWitchHoodCoif.c
class ActionDeCraftWitchHoodCoifCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_DECRAFT);
}
}
class ActionDeCraftWitchHoodCoif : ActionContinuousBase
{
void ActionDeCraftWitchHoodCoif()
{
m_CallbackClass = ActionDeCraftWitchHoodCoifCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
m_Text = "#dismantle";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined();
m_ConditionTarget = new CCTNone();
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
return true;
}
override bool HasTarget()
{
return false;
}
override void OnFinishProgressServer(ActionData action_data)
{
EntityAI mainItem = action_data.m_MainItem;
string color = mainItem.ConfigGetString("color");
string className = "WitchHood_" + color;
EntityAI result1 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(className);
EntityAI result2 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("Chainmail_Coif");
if (!result1 || !result2)
return;
MiscGameplayFunctions.TransferItemProperties(mainItem, result1);
MiscGameplayFunctions.TransferItemProperties(mainItem, result2);
action_data.m_MainItem.Delete();
}
}