ActionDeCraftRopeBelt.c
class ActionDeCraftRopeBeltCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_DECRAFT);
}
//! DEPRECATED
private const float TIME_TO_CRAFT_CLOTHES = 5.0;
}
class ActionDeCraftRopeBelt : ActionContinuousBase
{
void ActionDeCraftRopeBelt()
{
m_CallbackClass = ActionDeCraftRopeBeltCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
m_Text = "#STR_DeCraftRopeBelt";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined();
m_ConditionTarget = new CCTNone();
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
return item.GetInventory().AttachmentCount() == 0;
}
override bool HasTarget()
{
return false;
}
override void OnFinishProgressServer(ActionData action_data)
{
EntityAI ropebelt = action_data.m_MainItem;
EntityAI rope = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("Rope");
action_data.m_MainItem.Delete();
MiscGameplayFunctions.TransferItemProperties(ropebelt, rope);
}
}