ActionCraftRopeBelt.c
class ActionCraftRopeBeltCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime(3);
}
};
class ActionCraftRopeBelt: ActionContinuousBase
{
void ActionCraftRopeBelt()
{
m_CallbackClass = ActionCraftRopeBeltCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
m_Text = "#STR_CraftRopeBelt";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTNone;
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
return true;
}
override bool HasTarget()
{
return false;
}
override void OnFinishProgressServer( ActionData action_data )
{
EntityAI item_ingredient = action_data.m_MainItem;
EntityAI belt = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("RopeBelt");
action_data.m_MainItem.Delete();
MiscGameplayFunctions.TransferItemProperties(item_ingredient, belt);
}
};