DIFF

ActionConsume.c

class ActionConsumeCB : ActionContinuousBaseCB
{
	override void CreateActionComponent()
	{
		m_ActionData.m_ActionComponent = new CAContinuousQuantityEdible(UAQuantityConsumed.DEFAULT, UATimeSpent.DEFAULT);
	}
};

class ActionConsume: ActionContinuousBase
{
	void ActionConsume()
	{
		m_CallbackClass 	= ActionConsumeCB;
		m_CommandUID 		= DayZPlayerConstants.CMD_ACTIONMOD_EAT;
		m_CommandUIDProne 	= DayZPlayerConstants.CMD_ACTIONFB_EAT;

		m_Text = "#eat";	
	}
	
	override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
	{	
		if (!super.ActionCondition(player, target, item))
			return false;
		
		ConsumeConditionData dta = new ConsumeConditionData(player,item);
		return player.CanEatAndDrink() && player.CanConsumeFood(dta) && item.CanBeConsumed(dta);
	}
	
	override bool HasProneException()
	{
		return true;
	}

	override bool HasTarget()
	{
		return false;
	}
	
	override void CreateConditionComponents()  
	{		
		m_ConditionItem 	= new CCINotRuinedAndEmpty();
		m_ConditionTarget 	= new CCTSelf();
	}
	
	override void OnEndServer(ActionData action_data)
	{	
		super.OnEndServer(action_data);
		
		ItemBase item = action_data.m_MainItem;
		
		if (item && item.GetQuantity() <= 0.01)
		{
			item.SetQuantity(0);
		}
		else if (item && GetProgress(action_data) > 0)
		{
			// we don't want to inject an agent into an empty container
			PlayerBase player = action_data.m_Player;
			PluginTransmissionAgents plugin = PluginTransmissionAgents.Cast(GetPlugin(PluginTransmissionAgents));
			plugin.TransmitAgents(player, item, AGT_UACTION_TO_ITEM);
		}
	}
};