ActionBuildStoneCircle.c
class ActionBuildStoneCircleCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime( UATimeSpent.DEFAULT_CONSTRUCT );
}
}
class ActionBuildStoneCircle: ActionContinuousBase
{
void ActionBuildStoneCircle()
{
m_CallbackClass = ActionBuildStoneCircleCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
m_Text = "#build_stonecircle";
}
override void CreateConditionComponents()
{
m_ConditionTarget = new CCTNonRuined( UAMaxDistances.DEFAULT );
m_ConditionItem = new CCINotPresent;
}
override typename GetInputType()
{
return ContinuousInteractActionInput;
}
override bool HasProgress()
{
return true;
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
Object target_object = target.GetObject();
if ( target_object && target_object.IsFireplace() )
{
FireplaceBase fireplace_target = FireplaceBase.Cast( target_object );
if ( fireplace_target.IsBaseFireplace() && fireplace_target.CanBuildStoneCircle() )
{
return true;
}
}
return false;
}
override void OnFinishProgressServer( ActionData action_data )
{
Object target_object = action_data.m_Target.GetObject();
FireplaceBase fireplace_target = FireplaceBase.Cast( target_object );
if ( fireplace_target.CanBuildStoneCircle() )
{
ItemBase attached_item = ItemBase.Cast( fireplace_target.GetAttachmentByType( fireplace_target.ATTACHMENT_STONES ) );
/*InventoryLocation inventory_location = new InventoryLocation;
attached_item.GetInventory().GetCurrentInventoryLocation( inventory_location );
fireplace_target.GetInventory().SetSlotLock( inventory_location.GetSlot(), true );*/
//set oven state
fireplace_target.SetStoneCircleState( true );
// extend lifetime
fireplace_target.SetLifetimeMax( FireplaceBase.LIFETIME_FIREPLACE_STONE_CIRCLE );
}
}
}