ActionSingleUseBase.c
class ActionSingleUseBaseCB : ActionBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CASingleUse;
}
override void InitActionComponent()
{
m_Interrupted = false;
m_Canceled = false;
CreateActionComponent();
if ( m_ActionData.m_ActionComponent )
{
m_ActionData.m_ActionComponent.Init(m_ActionData);
}
m_ActionData.m_State = UA_PROCESSING;
RegisterAnimationEvent("ActionExec", UA_ANIM_EVENT);
m_SoundObject = m_ActionData.m_Action.PlayActionSound(m_ActionData.m_Player);
}
override void EndActionComponent()
{
m_ActionData.m_State = UA_FINISHED;
}
};
class ActionSingleUseBase : AnimatedActionBase
{
void ActionSingleUseBase()
{
m_CallbackClass = ActionSingleUseBaseCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS;
}
override typename GetInputType()
{
return DefaultActionInput;
}
override int GetActionCategory()
{
return AC_SINGLE_USE;
}
};