ActionInteractLoopBase.c
class ActionInteractLoopBaseCB : ActionInteractBaseCB
{
bool CancelCondition()
{
if ( !m_ActionData )
{
return DefaultCancelCondition();
}
//SetCommand(DayZPlayerConstants.CMD_ACTIONINT_ACTIONLOOP);
//Print("cancel condition enabled: " + GetState().ToString() );
if ( !m_Interrupted && (GetState() == STATE_LOOP_LOOP || GetState() == STATE_LOOP_LOOP2) )
{
AnimatedActionBase action = AnimatedActionBase.Cast(m_ActionData.m_Action);
action.Do(m_ActionData,m_ActionData.m_State);
}
return DefaultCancelCondition();
}
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAInteract;
}
override void InitActionComponent()
{
super.InitActionComponent();
EnableCancelCondition(true);
}
};
class ActionInteractLoopBase : ActionInteractBase
{
void ActionInteractLoopBase()
{
m_CallbackClass = ActionInteractLoopBaseCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
}
};