eyesirritation.c
class EyesIrritationAgent : AgentBase
{
override void Init()
{
m_Type = eAgents.EYES_IRRITATION;
m_Invasibility = 0.0;
m_TransferabilityIn = 1.0;
m_TransferabilityOut = 0.0;
m_MaxCount = 100;
m_Digestibility = 0.0;
m_AntibioticsResistance = 0;
m_AutoinfectCount = 0.0;
m_TransferabilityAirOut = 0.0;
m_Potency = EStatLevels.LOW;
m_DieOffSpeed = 0.30;
}
override float GetDieOffSpeedEx(PlayerBase player)
{
if (player.IsUnconscious())
return 0.0;
return super.GetDieOffSpeedEx(player);
}
}