NerveAgent.c
class NerveAgent extends AgentBase
{
override void Init()
{
m_Type = eAgents.NERVE_AGENT;
m_Invasibility = 0;
m_TransferabilityIn = 0.1;
m_TransferabilityOut = 1;
m_TransferabilityAirOut = 0;
m_AntibioticsResistance = 0.5;//override in a func. GetAntiboticsResistance()
m_MaxCount = 500;
m_Potency = EStatLevels.CRITICAL;
m_DieOffSpeed = 0.1;
m_DrugResistances.Set(EMedicalDrugsType.ANTIBIOTICS, 0.5);
}
}