CholeraAgent.c
class CholeraAgent extends AgentBase
{
override void Init()
{
m_Type = eAgents.CHOLERA;
m_Invasibility = 0.15;
m_TransferabilityIn = 0.1;
m_TransferabilityOut = 0.1;
m_AntibioticsResistance = 0; //deprecated, use m_DrugResistances to initialize this agents resistance to a given drug, as seen on lines 13 and 14
m_MaxCount = 1000;
m_Potency = EStatLevels.HIGH;
m_DieOffSpeed = 0.45;
m_DrugResistances.Set(EMedicalDrugsType.ANTIBIOTICS, 0.0);
}
}