BrainAgent.c
class BrainAgent extends AgentBase
{
override void Init()
{
m_Type = eAgents.BRAIN;
m_Invasibility = 1;
m_TransferabilityIn = 1;
m_TransferabilityOut = 0;
m_AntibioticsResistance = 1;
m_MaxCount = 5000;
m_Potency = EStatLevels.GREAT;
m_DieOffSpeed = 1;
}
}