heavybreathevents.c
class HeavyBreathSoundEventBase : PlayerSoundEventBase
{
void HeavyBreathSoundEventBase()
{
m_HasPriorityOverTypes = -1;//-1 for all
m_Type = EPlayerSoundEventType.GENERAL;
}
override bool CanPlay(PlayerBase player)
{
return true;
}
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id,EPlayerSoundEventType type_other )
{
return true;
}
}
class HeavyBreathEvent1 : HeavyBreathSoundEventBase
{
void HeavyBreathEvent1()
{
m_ID = EPlayerSoundEventID.HEAVY_BREATHING;
m_SoundVoiceAnimEventClassID = 907;
}
}