class DefaultRecoil: RecoilBase
{
override void Init()
{
m_HandsCurvePoints.Insert("0 0 0");//forms a 2 dimensional spline(z is ignored)
m_HandsCurvePoints.Insert("0 1 0");
m_HandsCurvePoints.Insert("0 0 0");
m_HandsOffsetRelativeTime = 0.4;
m_MouseOffsetRangeMin = 60;//in degrees min
m_MouseOffsetRangeMax = 120;//in degrees max
m_MouseOffsetDistance = 1;//how far should the mouse travel
m_MouseOffsetRelativeTime = 0;//[0..1] a time it takes to move the mouse the required distance relative to the reload time of the weapon(firing mode)
}
}
Esc
↑↓ to navigate · ↵ to open · type Class.member to scope