class SplitLongWoodenStick extends RecipeBase
{
override void Init()
{
m_Name = "#STR_split0";
m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
m_AnimationLength = 1;//animation length in relative time units
m_Specialty = 0.01;// value > 0 for roughness, value < 0 for precision
//conditions
m_MinDamageIngredient[0] = -1;//-1 = disable check
m_MaxDamageIngredient[0] = 3;//-1 = disable check
m_MinQuantityIngredient[0] = -1;//-1 = disable check
m_MaxQuantityIngredient[0] = -1;//-1 = disable check
m_MinDamageIngredient[1] = -1;//-1 = disable check
m_MaxDamageIngredient[1] = 3;//-1 = disable check
m_MinQuantityIngredient[1] = -1;//-1 = disable check
m_MaxQuantityIngredient[1] = -1;//-1 = disable check
//----------------------------------------------------------------------------------------------------------------------
//INGREDIENTS
//ingredient 1
InsertIngredient(0,"LongWoodenStick");//you can insert multiple ingredients this way
InsertIngredient(0,"SharpWoodenStick");//you can insert multiple ingredients this way
m_IngredientAddHealth[0] = 0;// 0 = do nothing
m_IngredientSetHealth[0] = -1; // -1 = do nothing
m_IngredientAddQuantity[0] = 0;// 0 = do nothing
m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
//ingredient 2
InsertIngredient(1,"Sickle", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);//you can insert multiple ingredients this way
InsertIngredient(1,"KukriKnife", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"FangeKnife", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"Hacksaw", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"HandSaw", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"KitchenKnife", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"SteakKnife", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"HayHook", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"StoneKnife", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"Cleaver", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"CombatKnife", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"HuntingKnife", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"Machete", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"CrudeMachete", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"OrientalMachete", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"Crowbar", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"Pickaxe", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"WoodAxe", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"Hatchet", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"FirefighterAxe", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"Sword", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"AK_Bayonet", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"M9A1_Bayonet", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"Mosin_Bayonet", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"SKS_Bayonet", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
InsertIngredient(1,"BoneKnife", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
m_IngredientAddHealth[1] = -4;// 0 = do nothing
m_IngredientSetHealth[1] = -1; // -1 = do nothing
m_IngredientAddQuantity[1] = 0;// 0 = do nothing
m_IngredientDestroy[1] = false;// false = do nothing
m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
//----------------------------------------------------------------------------------------------------------------------
//result1
AddResult("WoodenStick");//add results here
m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
m_ResultSetQuantity[0] = 3;//-1 = do nothing
m_ResultSetHealth[0] = -1;//-1 = do nothing
m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
//----------------------------------------------------------------------------------------------------------------------
}
override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
{
ItemBase ingredient1 = ingredients[0];
if ( ingredient1.IsEmpty() )
{
return true;
}
else
{
return false;
}
}
};