SawoffB95.c
class SawOFFB95 extends RecipeBase
{
override void Init()
{
m_Name = "#STR_sawoffbarrel0";
m_IsInstaRecipe = false; // should this recipe be performed instantly without animation
m_AnimationLength = 2; // animation length in relative time units
//conditions
m_MinDamageIngredient[0] = -1; // -1 = disable check
m_MaxDamageIngredient[0] = 3; // -1 = disable check
m_MinQuantityIngredient[0] = -1; // -1 = disable check
m_MaxQuantityIngredient[0] = -1; // -1 = disable check
m_MinDamageIngredient[1] = -1;
m_MaxDamageIngredient[1] = 3;
m_MinQuantityIngredient[1] = -1;
m_MaxQuantityIngredient[1] = -1;
//----------------------------------------------------------------------------------------------------------------------
//INGREDIENTS
//ingredient 1
InsertIngredient(0,"B95"); // you can insert multiple ingredients this way
m_IngredientAddHealth[0] = 0; // 0 = do nothing
m_IngredientSetHealth[0] = -1; // -1 = do nothing
m_IngredientAddQuantity[0] = 0; // 0 = do nothing
m_IngredientDestroy[0] = false; // true = destroy, false = do nothing
//ingredient 2
InsertIngredient(1,"Hacksaw", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
m_IngredientAddHealth[1] = -10;
m_IngredientSetHealth[1] = -1;
m_IngredientAddQuantity[1] = 0;
m_IngredientDestroy[1] = false;
//----------------------------------------------------------------------------------------------------------------------
//RESULTS
}
//final check for recipe's validity
override bool CanDo(ItemBase ingredients[], PlayerBase player)
{
return true;
}
//gets called upon recipe's completion
override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)
{
MiscGameplayFunctions.TurnItemIntoItemEx(player, new TurnItemIntoItemLambda(ingredients[0], "SawedoffB95", player));
}
};