class PrepareCatfish extends PrepareFish
{
override void Init()
{
super.Init();
//----------------------------------------------------------------------------------------------------------------------
//ingredient 1
InsertIngredient(0,"Catfish", DayZPlayerConstants.CMD_ACTIONFB_ANIMALSKINNING, false); // you can insert multiple ingredients this way
m_IngredientAddHealth[0] = 0; // 0 = do nothing
m_IngredientSetHealth[0] = -1; // -1 = do nothing
m_IngredientAddQuantity[0] = 0; // 0 = do nothing
m_IngredientDestroy[0] = true; // true = destroy, false = do nothing
//----------------------------------------------------------------------------------------------------------------------
//result1
AddResult("CatfishFilletMeat"); // add results here
m_ResultSetFullQuantity[0] = false; // true = set full quantity, false = do nothing
m_ResultSetQuantity[0] = -1; // -1 = do nothing
m_ResultSetHealth[0] = -1; // -1 = do nothing
m_ResultInheritsHealth[0] = 0; // (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
m_ResultInheritsColor[0] = -1; // (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
m_ResultToInventory[0] = -2; // (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
m_ResultReplacesIngredient[0] = 0; // (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
//result2
AddResult("CatfishFilletMeat"); // add results here
m_ResultSetFullQuantity[1] = false; // true = set full quantity, false = do nothing
m_ResultSetQuantity[1] = -1; // -1 = do nothing
m_ResultSetHealth[1] = -1; // -1 = do nothing
m_ResultInheritsHealth[1] = 0; // (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
m_ResultInheritsColor[1] = -1; // (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
m_ResultToInventory[1] = -2; // (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
m_ResultReplacesIngredient[1] = 0; // (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
}
};
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