class CraftWitchHoodCoif: RecipeBase
{
override void Init()
{
m_Name = "#STR_CraftArmoredHood";
m_IsInstaRecipe = false; // should this recipe be performed instantly without animation
m_AnimationLength = 2; // animation length in relative time units
//conditions
m_MinDamageIngredient[0] = -1; // -1 = disable check
m_MaxDamageIngredient[0] = 3; // -1 = disable check
m_MinQuantityIngredient[0] = -1; // -1 = disable check
m_MaxQuantityIngredient[0] = -1; // -1 = disable check
m_MinDamageIngredient[1] = -1;
m_MaxDamageIngredient[1] = 3;
m_MinQuantityIngredient[1] = -1;
m_MaxQuantityIngredient[1] = -1;
//------------- ---------------------------------------------------------------------------------------------------------
//INGREDIENTS
//ingredient 1
InsertIngredient(0,"WitchHood_ColorBase"); //you can insert multiple ingredients this way
m_IngredientAddHealth[0] = 0; // 0 = do nothing
m_IngredientSetHealth[0] = -1; // -1 = do nothing
m_IngredientAddQuantity[0] = 0; // 0 = do nothing
m_IngredientDestroy[0] = true; // true = destroy, false = do nothing
//ingredient 2
InsertIngredient(1,"Chainmail_Coif");
m_IngredientAddHealth[1] = -10;
m_IngredientSetHealth[1] = -1;
m_IngredientAddQuantity[1] = 0;
m_IngredientDestroy[1] = true;
//----------------------------------------------------------------------------------------------------------------------
//RESULTS
//result1
AddResult("WitchHoodCoif_"); // add results here
m_ResultSetFullQuantity[0] = false; // true = set full quantity, false = do nothing
m_ResultSetQuantity[0] = -1; // -1 = do nothing
m_ResultSetHealth[0] = -1; // -1 = do nothing
m_ResultInheritsHealth[0] = -2; // (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
m_ResultInheritsColor[0] = 0; // (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
m_ResultToInventory[0] = -2; // (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
m_ResultReplacesIngredient[0] = -1; // (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
}
//final check for recipe's validity
override bool CanDo(ItemBase ingredients[], PlayerBase player)
{
return ingredients[0].IsEmpty();
}
};
Esc
↑↓ to navigate · ↵ to open · type Class.member to scope