DIFF

CraftWitchHoodCoif.c

class CraftWitchHoodCoif: RecipeBase
{	
	override void Init()
	{
		m_Name = "#STR_CraftArmoredHood";
		m_IsInstaRecipe = false;					// should this recipe be performed instantly without animation
		m_AnimationLength = 2;						// animation length in relative time units

		//conditions
		m_MinDamageIngredient[0]		= -1;		// -1 = disable check
		m_MaxDamageIngredient[0]		= 3;		// -1 = disable check
		m_MinQuantityIngredient[0]		= -1;		// -1 = disable check
		m_MaxQuantityIngredient[0]		= -1;		// -1 = disable check

		m_MinDamageIngredient[1]		= -1;
		m_MaxDamageIngredient[1]		= 3;
		m_MinQuantityIngredient[1]		= -1;
		m_MaxQuantityIngredient[1]		= -1;

		//-------------	---------------------------------------------------------------------------------------------------------
		//INGREDIENTS
		//ingredient 1
		InsertIngredient(0,"WitchHood_ColorBase");			//you can insert multiple ingredients this way

		m_IngredientAddHealth[0]		= 0;				// 0 = do nothing
		m_IngredientSetHealth[0]		= -1;				// -1 = do nothing
		m_IngredientAddQuantity[0]		= 0;				// 0 = do nothing
		m_IngredientDestroy[0]			= true;				// true = destroy, false = do nothing

		//ingredient 2	
		InsertIngredient(1,"Chainmail_Coif");

		m_IngredientAddHealth[1]		= -10;
		m_IngredientSetHealth[1]		= -1;
		m_IngredientAddQuantity[1]		= 0;
		m_IngredientDestroy[1]			= true;
		
		//----------------------------------------------------------------------------------------------------------------------
		//RESULTS		
		//result1
		AddResult("WitchHoodCoif_");					// add results here

		m_ResultSetFullQuantity[0]		= false;		// true = set full quantity, false = do nothing
		m_ResultSetQuantity[0]			= -1;			// -1 = do nothing
		m_ResultSetHealth[0]			= -1;			// -1 = do nothing
		m_ResultInheritsHealth[0]		= -2;			// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
		m_ResultInheritsColor[0]		= 0;			// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
		m_ResultToInventory[0]			= -2;			// (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
		m_ResultReplacesIngredient[0]	= -1;			// (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
	}

	//final check for recipe's validity
	override bool CanDo(ItemBase ingredients[], PlayerBase player)
	{
		return ingredients[0].IsEmpty();
	}
};