PlayerStatRecord.c
class PlayerStatRecord
{
float m_Value;
float m_Time;
string m_System;
void PlayerStatRecord(float value, float time, string system)
{
m_Value = value;
m_Time = time;
m_System = system;
}
string GetStringOutput()
{
return m_Time.ToString()+", " +m_Value.ToString() + ", " +m_System;
}
};