WoundInfection.c
class WoundInfectionMdfr : ModifierBase
{
static const int AGENT_THRESHOLD_ACTIVATE = 100;
static const int AGENT_THRESHOLD_DEACTIVATE = 20;
void WoundInfectionMdfr()
{
Error("[ERROR] :: WoundInfectionMdfr is deprecated.");
}
}
class WoundInfectStage1Mdfr : ModifierBase
{
static const int AGENT_THRESHOLD_ACTIVATE = 1;
static const int AGENT_THRESHOLD_DEACTIVATE = 250;
static const int AGENT_THRESHOLD_FEVER = 250;
static const int PAIN_EVENT_INTERVAL_MIN = 18;
static const int PAIN_EVENT_INTERVAL_MAX = 26;
protected float m_NextEvent;
protected float m_Time;
override void Init()
{
m_TrackActivatedTime = false;
m_AnalyticsStatsEnabled = true;
m_ID = eModifiers.MDF_WOUND_INFECTION1;
m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE;
m_TickIntervalActive = DEFAULT_TICK_TIME_ACTIVE;
m_SyncID = eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_1;
}
override string GetDebugText()
{
return ("Activate threshold: "+AGENT_THRESHOLD_ACTIVATE + "| " +"Deativate threshold: "+AGENT_THRESHOLD_DEACTIVATE);
}
override protected bool ActivateCondition(PlayerBase player)
{
return (player.GetSingleAgentCount(eAgents.WOUND_AGENT) >= AGENT_THRESHOLD_ACTIVATE && !player.GetModifiersManager().IsModifierActive(eModifiers.MDF_WOUND_INFECTION2));
}
override protected void OnActivate(PlayerBase player)
{
player.IncreaseDiseaseCount();
player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_PAIN_LIGHT);
m_NextEvent = Math.RandomFloatInclusive(PAIN_EVENT_INTERVAL_MIN, PAIN_EVENT_INTERVAL_MAX);
}
override protected void OnDeactivate(PlayerBase player)
{
player.DecreaseDiseaseCount();
}
override protected bool DeactivateCondition(PlayerBase player)
{
return !ActivateCondition(player);
}
override protected void OnTick(PlayerBase player, float deltaT)
{
m_Time += deltaT;
if (m_Time >= m_NextEvent)
{
player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_PAIN_LIGHT);
m_Time = 0;
m_NextEvent = Math.RandomFloatInclusive(PAIN_EVENT_INTERVAL_MIN, PAIN_EVENT_INTERVAL_MAX);
}
}
}