Contamination3.c
class ContaminationStage3Mdfr: ModifierBase
{
static const int AGENT_THRESHOLD_ACTIVATE = 400;
static const int AGENT_THRESHOLD_DEACTIVATE = AGENT_THRESHOLD_ACTIVATE - 1;
static const int AGENT_THRESHOLD_FEVER = 250;
static const float DAMAGE_PER_SEC = -3;
override void Init()
{
m_AnalyticsStatsEnabled = true;
m_ID = eModifiers.MDF_CONTAMINATION3;
m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE;
m_TickIntervalActive = DEFAULT_TICK_TIME_ACTIVE_SHORT;
m_SyncID = eModifierSyncIDs.MODIFIER_SYNC_CONTAMINATION2;//using the same sync as stage 2 for now
m_TrackActivatedTime = true;
}
override string GetDebugText()
{
return ("Activate threshold: "+AGENT_THRESHOLD_ACTIVATE + "| " +"Deativate threshold: "+AGENT_THRESHOLD_DEACTIVATE);
}
override protected bool ActivateCondition(PlayerBase player)
{
return ( player.GetSingleAgentCount(eAgents.CHEMICAL_POISON) >= AGENT_THRESHOLD_ACTIVATE );
}
override protected void OnActivate(PlayerBase player)
{
player.IncreaseDiseaseCount();
player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_VOMIT);
}
override protected void OnDeactivate(PlayerBase player)
{
player.DecreaseDiseaseCount();
}
override protected bool DeactivateCondition(PlayerBase player)
{
return !ActivateCondition(player);
}
override protected void OnTick(PlayerBase player, float deltaT)
{
if(GetAttachedTime() > 4 && (!player.GetSymptomManager().GetCurrentPrimaryActiveSymptom() || (player.GetSymptomManager().GetCurrentPrimaryActiveSymptom() && player.GetSymptomManager().GetCurrentPrimaryActiveSymptom().GetType() != SymptomIDs.SYMPTOM_VOMIT)) )
{
player.AddHealth("","Shock", -100);
}
if (player.IsUnconscious())
{
player.AddHealth("","",DAMAGE_PER_SEC * deltaT);
}
}
};