Thirst.c
class ThirstMdfr: ModifierBase
{
float m_LastWaterLevel;
ref HumanMovementState m_MovementState = new HumanMovementState();
override void Init()
{
m_TrackActivatedTime = false;
m_ID = eModifiers.MDF_THIRST;
m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE;
m_TickIntervalActive = 1;
DisableDeactivateCheck();
}
override bool ActivateCondition(PlayerBase player)
{
return true;
}
override void OnReconnect(PlayerBase player)
{
}
override bool DeactivateCondition(PlayerBase player)
{
return false;
}
override void OnTick(PlayerBase player, float deltaT)
{
player.GetMovementState(m_MovementState);
float water = player.GetStatWater().Get();
float metabolic_speed = MiscGameplayFunctions.GetWaterMetabolicSpeed(m_MovementState.m_iMovement);
float modifier = water/PlayerConstants.SL_WATER_MAX + PlayerConstants.CONSUMPTION_MULTIPLIER_BASE;
metabolic_speed *= modifier; //non linear shaping for consumption curve (comment out to have it linear)
player.GetStatWater().Add( (-metabolic_speed * deltaT) );
if ( water <= PlayerConstants.LOW_WATER_THRESHOLD )
{
player.SetMixedSoundState( eMixedSoundStates.THIRSTY );
if ((player.GetStomach().GetDigestingType() & PlayerStomach.DIGESTING_WATER) == 0)
player.AddHealth("GlobalHealth", "Health", -PlayerConstants.LOW_WATER_DAMAGE_PER_SEC * deltaT );
}
else
{
player.UnsetMixedSoundState( eMixedSoundStates.THIRSTY );
}
}
};