Stomach.c
class StomachMdfr: ModifierBase
{
override void Init()
{
m_TrackActivatedTime = false;
m_ID = eModifiers.MDF_STOMACH;
m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE;
m_TickIntervalActive = DEFAULT_TICK_TIME_ACTIVE;
DisableDeactivateCheck();
}
override bool ActivateCondition(PlayerBase player)
{
return true;
}
override bool DeactivateCondition(PlayerBase player)
{
return false;
}
override void OnReconnect(PlayerBase player)
{
}
override void OnTick(PlayerBase player, float deltaT)
{
player.m_PlayerStomach.Update(deltaT);
/*
float stomachs_combined_before = player.GetStatStomachWater().Get() + player.GetStatStomachEnergy().Get();
if(stomachs_combined_before <=0) // takes care of division by 0 also there is no point in doing anything if there is nothing to transfer
{
player.GetStatStomachVolume().Set(0);
return;
}
// Energy
if ( player.GetStatStomachEnergy().Get() >= PlayerConstants.STOMACH_ENERGY_TRANSFERED_PER_SEC*deltaT )
{
player.GetStatEnergy().Add(PlayerConstants.STOMACH_ENERGY_TRANSFERED_PER_SEC*deltaT);
player.GetStatStomachEnergy().Add(-PlayerConstants.STOMACH_ENERGY_TRANSFERED_PER_SEC*deltaT);
}
else
{
player.GetStatEnergy().Add(player.GetStatStomachEnergy().Get());
player.GetStatStomachEnergy().Set(0);
}
//Water
if ( player.GetStatStomachWater().Get() >= PlayerConstants.STOMACH_WATER_TRANSFERED_PER_SEC*deltaT )
{
player.GetStatWater().Add(PlayerConstants.STOMACH_WATER_TRANSFERED_PER_SEC*deltaT);
player.GetStatStomachWater().Add(-PlayerConstants.STOMACH_WATER_TRANSFERED_PER_SEC*deltaT);
}
else
{
player.GetStatWater().Add(player.GetStatStomachWater().Get());
player.GetStatStomachWater().Set(0);
}
float stomachs_combined_after = player.GetStatStomachWater().Get() + player.GetStatStomachEnergy().Get();
float percentage = stomachs_combined_after / stomachs_combined_before;
player.GetStatStomachVolume().Set( player.GetStatStomachVolume().Get() * percentage );
*/
}
};