EpinephrineMdfr.c
class EpinephrineMdfr: ModifierBase
{
const int LIFETIME = 60;
const float STAMINA_DEPLETION_MULTIPLIER = 0;
override void Init()
{
m_TrackActivatedTime = true;
m_AnalyticsStatsEnabled = true;
m_IsPersistent = true;
m_ID = eModifiers.MDF_EPINEPHRINE;
m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE;
m_TickIntervalActive = 1;
DisableActivateCheck();
}
override bool ActivateCondition(PlayerBase player)
{
return false;
}
override void OnReconnect(PlayerBase player)
{
OnActivate(player);
}
override string GetDebugText()
{
return (LIFETIME - GetAttachedTime()).ToString();
}
override void OnActivate(PlayerBase player)
{
player.IncreaseHealingsCount();
player.GiveShock(100);
player.GetStaminaHandler().SetStamina(100);
player.GetStaminaHandler().ActivateDepletionModifier(EStaminaMultiplierTypes.EPINEPHRINE);
}
override void OnDeactivate(PlayerBase player)
{
player.DecreaseHealingsCount();
player.GetStaminaHandler().DeactivateDepletionModifier(EStaminaMultiplierTypes.EPINEPHRINE);
}
override bool DeactivateCondition(PlayerBase player)
{
float attached_time = GetAttachedTime();
if( attached_time >= LIFETIME )
{
return true;
}
else
{
return false;
}
}
}