LifespanLevel.c
class LifespanLevel
{
protected int m_Level;
protected float m_Threshold;
protected string m_TextureName;
protected string m_MaterialName;
void LifespanLevel( int level, float threshold, string texture_name, string material_name )
{
m_Level = level;
m_Threshold = threshold;
m_TextureName = texture_name;
m_MaterialName = material_name;
}
int GetLevel()
{
return m_Level;
}
float GetThreshold()
{
return m_Threshold;
}
string GetTextureName()
{
return m_TextureName;
}
string GetMaterialName()
{
return m_MaterialName;
}
}