FireConsumableType.c
class FireConsumableType
{
typename m_ItemType;
float m_Energy;
bool m_IsKindling;
string m_AttSlot;
void FireConsumableType ( typename item_type, float energy, bool is_kindling, string att_slot )
{
m_ItemType = item_type;
m_Energy = energy;
m_IsKindling = is_kindling;
m_AttSlot = att_slot;
}
//Item typename
typename GetItemType()
{
return m_ItemType;
}
//Energy
float GetEnergy()
{
return m_Energy;
}
//Is Kindling
bool IsKindling()
{
return m_IsKindling;
}
//Attachment slot
string GetAttSlot()
{
return m_AttSlot;
}
}