//! Events used across AreaDamage API, calling of these needs to be handled by parent
class AreaDamageEvents
{
///@{
//! Called when a trigger is created
void OnTriggerCreated() {}
//! Called when a trigger is destroyed
void OnTriggerDestroyed() {}
///@}
///@{
//! Called when an object enters the trigger
void OnEnterBeginEvent(TriggerInsider insider) {}
void OnEnterServerEvent(TriggerInsider insider) {}
void OnEnterClientEvent(TriggerInsider insider) {}
void OnEnterEndEvent(TriggerInsider insider) {}
///@}
///@{
//! Called at the beginning of an update loop
void OnStayStartBeginEvent(int nrOfInsiders) {}
void OnStayStartServerEvent(int nrOfInsiders) {}
void OnStayStartClientEvent(int nrOfInsiders) {}
void OnStayStartEndEvent(int nrOfInsiders) {}
///@}
///@{
//! Called in the update loop
void OnStayBeginEvent(TriggerInsider insider, float deltaTime) {}
void OnStayServerEvent(TriggerInsider insider, float deltaTime) {}
void OnStayClientEvent(TriggerInsider insider, float deltaTime) {}
void OnStayEndEvent(TriggerInsider insider, float deltaTime) {}
///@}
///@{
//! Called at the end of an update loop
void OnStayFinishBeginEvent() {}
void OnStayFinishServerEvent() {}
void OnStayFinishClientEvent() {}
void OnStayFinishEndEvent() {}
///@}
///@{
//! Called when an object leaves the trigger
void OnLeaveBeginEvent(TriggerInsider insider) {}
void OnLeaveServerEvent(TriggerInsider insider) {}
void OnLeaveClientEvent(TriggerInsider insider) {}
void OnLeaveEndEvent(TriggerInsider insider) {}
///@}
///@{
//! Called when an object gets evaluated for taking damage
protected bool OnEvaluateDamage(TriggerInsider insider, float damageCoef) { return false; }
///@}
///@{
//! Called before an object is damaged (only when it actually damaged an object)
protected void PreDamageActions() {}
//! Called after an object was damaged (only when it actually damaged an object)
protected void PostDamageActions() {}
///@}
}
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