UniversalTemperatureSourceLambdaBase.c
class UniversalTemperatureSourceLambdaBase
{
protected float m_LastExecuteTime = -1;
protected float m_ExecuteInterval = -1;
protected bool m_AffectsPlayer;
void UniversalTemperatureSourceLambdaBase()
{
m_AffectsPlayer = true;
}
void ~UniversalTemperatureSourceLambdaBase();
void Execute(UniversalTemperatureSourceSettings pSettings, UniversalTemperatureSourceResult resultValues);
void DryItemsInVicinity(UniversalTemperatureSourceSettings pSettings);
void DryItemsInVicinity(UniversalTemperatureSourceSettings pSettings, vector position, out notnull array<EntityAI> nearestObjects);
void WarmAndCoolItemsInVicinity(UniversalTemperatureSourceSettings pSettings, vector position, out notnull array<EntityAI> nearestObjects);
void OnBeforeExecute()
{
float time = g_Game.GetTickTime();
if (m_LastExecuteTime == -1)
m_LastExecuteTime += time; //time is at least 1
m_ExecuteInterval = time - m_LastExecuteTime;
}
void OnAfterExecute()
{
m_LastExecuteTime = g_Game.GetTickTime();
}
void OnUTSActivate()
{
m_LastExecuteTime = -1;
}
void OnUTSDeactivate()
{
m_LastExecuteTime = -1;
}
bool AffectsPlayer()
{
return m_AffectsPlayer;
}
//! --------------------------------------
//! DEPRECATED
const float HEAT_THROUGH_AIR_COEF = 0.003;
}