/**@class InventorySlots
* @brief provides access to slot configuration
**/
class InventorySlots
{
/**@NOTE: engine pre-populates this class with first 32 slots from CfgSlots (uppercased)
**/
/** \name C++ constants
Constants filled in from C++
*/
//@{
//! Amount of pre-populated slots (32)
const int COUNT;
//! Invalid slot (-1)
const int INVALID;
//@}
#ifdef DIAG_DEVELOPER
private void InventorySlots() {}
private void ~InventorySlots() {}
#else
void InventorySlots() {}
void ~InventorySlots() {}
#endif
/**@fn GetSlotIdFromString
* @brief converts string to slot_id
* @param[in] slot_name \p slot name to be find.
* @return slot id or InventorySlots.INVALID
*
* @example
* int slot = InventorySlots.GetSlotIdFromString("FireWood");
* if (slot != InventorySlots.INVALID)
*
* @NOTE the example looks in the DZ/data/config.cpp and searches for class entry Slot_##slot_name
* class Slot_Firewood { whatever };
*
* i.e. it does NOT look at name= or displayName= attributes of the entry!
**/
static proto native int GetSlotIdFromString(string slot_name);
/**@fn GetSlotName
* @brief converts slot_id to string
* @param[in] slot_id \p slot id to be find.
* @return string or null string
**/
static proto native owned string GetSlotName(int id);
/**@fn GetSlotDisplayName
* @brief converts slot_id to string
* @param[in] slot_id \p slot id to be find.
* @return string or null string
**/
static proto native owned string GetSlotDisplayName(int id);
/**@fn IsSlotIdValid
* @brief verifies existence of the slot id
* @return true if slot valid
**/
static proto native bool IsSlotIdValid(int slotId);
/**@fn GetStackMaxForSlotId
* @param[in] slot_id \p queried slot
* @return stackMax attribute from corresponding entry (or default value == 1)
**/
static proto native int GetStackMaxForSlotId(int slot_Id);
/**@fn GetShowForSlotId
* @param[in] slot_id \p queried slot
* @return show attribute from corresponding entry (or default value == true)
**/
static proto native bool GetShowForSlotId(int slot_Id);
/**@fn GetAutoAttachForSlotId
* @param[in] slot_id \p queried slot
* @return auto attach attribute from corresponding entry (or default value == 1)
**/
static proto native bool GetAutoAttachForSlotId(int slot_Id);
/**@fn GetBoneNameForSlotId
* @param[in] slot_id \p queried slot
* @param[out] bone_name \p selection filled with attribute from corresponding entry
* @return true if slot valid
**/
static proto bool GetBoneNameForSlotId(int slot_Id, out string bone_name);
/**@fn GetSelectionForSlotId
* @param[in] slot_id \p queried slot
* @param[out] selection \p selection filled with attribute from corresponding entry
* @return true if slot valid
**/
static proto bool GetSelectionForSlotId(int slot_Id, out string selection);
/**@fn GetBoneIndexForSlotId
* @param[in] slot_id \p queried slot
* @return stackMax attribute from corresponding entry (or default value == 1)
**/
//static proto native int GetBoneIndexForSlotId (int slot_Id);
};
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