AITarget_callbacks.c
//TODO: info + some doc
// abstract base class - cannot be created
class AbstractAITargetCallbacks
{
};
class AITargetCallbacks : AbstractAITargetCallbacks
{
vector GetHeadPositionWS() { return vector.Zero; }
vector GetVisionPointPositionWS(EntityAI pApplicant) { return vector.Zero; }
float GetMaxVisionRangeModifier(EntityAI pApplicant) { return 1.0; }
};