// These are flags which are persistent for the player entity, ie. are saved when the player is disconnected and loaded after connection.
// Normal persistence events OnStoreSave/OnStoreLoad are used to save/load these flags within a single int, the purpose is to unify the getter/setter interface so that every system that needs a bool does not need to create its own handling methods/logic.
// !!! Every value needs to be a power of 2 !!!
enum PersistentFlag
{
AREA_PRESENCE = 1,
//ADDITIONAL_FLAG_1 = 2,
//ADDITIONAL_FLAG_2 = 4,
//ADDITIONAL_FLAG_3 = 8,
//ADDITIONAL_FLAG_4 = 16,
}
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