PPERInventoryBlur.c
class PPERequester_InventoryBlur extends PPERequester_GameplayBase
{
override protected void OnStart(Param par = null)
{
super.OnStart();
SetTargetValueFloat(PostProcessEffectType.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,false,0.5,PPEGaussFilter.L_0_INV,PPOperators.SET); //PPOperators.OVERRIDE?
}
}