PPERDeathDarkening.c
class PPERequester_DeathDarkening extends PPERequester_GameplayBase
{
protected float m_Value;
override protected void OnStart(Param par = null)
{
super.OnStart();
m_Value = Param1<float>.Cast(par).param1;
//Print("PPERequester_DeathDarkening | level: " + m_Value);
m_Value = Easing.EaseInCubic(m_Value);
m_Value = Math.Lerp(0,-10,m_Value);
//Print("PPERequester_DeathDarkening | value: " + value);
SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,m_Value,PPEExposureNative.L_0_DEATH,PPOperators.SET);
}
}