DIFF

PPERBloodLoss.c

class PPERequester_BloodLoss extends PPERequester_GameplayBase
{
	void SetBloodLossLevel(float level)
	{
		SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_SATURATION,true,level,PPEGlow.L_22_BLOODLOSS,PPOperators.SET);
	}
}