PPERBloodLoss.c
class PPERequester_BloodLoss extends PPERequester_GameplayBase
{
void SetBloodLossLevel(float level)
{
SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_SATURATION,true,level,PPEGlow.L_22_BLOODLOSS,PPOperators.SET);
}
}