//!Colors - PostProcessEffectType.Colors
//TODO - 'ColorsEffect' type may be used differently in c++, no emat linked to it? Investigate.
class PPEColors: PPEClassBase
{
static const int PARAM_BRIGHTNESS = 0;
static const int PARAM_CONTRAST = 1;
static const int PARAM_OFFSET = 2;
static const int PARAM_OVERLAYFACTOR = 3;
static const int PARAM_OVERLAYCOLOR = 4;
static const int PARAM_SATURATION = 5;
static const int PARAM_COLORIZATIONCOLOR = 6;
static const int PARAM_DESATURATIONWEIGHTS = 7;
override int GetPostProcessEffectID()
{
return PostProcessEffectType.Colors;
}
override string GetDefaultMaterialPath()
{
return "Graphics/Materials/postprocess/colors";
}
override void RegisterMaterialParameters()
{
RegisterParameterScalarFloat(PARAM_BRIGHTNESS,"Brightness",1,0,2);
RegisterParameterScalarFloat(PARAM_CONTRAST,"Contrast",1,0,2);
RegisterParameterScalarFloat(PARAM_OFFSET,"Offset",0,-1,1);
RegisterParameterScalarFloat(PARAM_OVERLAYFACTOR,"OverlayFactor",0,0,1);
RegisterParameterColor(PARAM_OVERLAYCOLOR,"OverlayColor",1,1,1,0);
RegisterParameterScalarFloatEx(PARAM_SATURATION,"Saturation",1,0,1,PPEMatClassParameterFloatSaturation);
RegisterParameterColorEx(PARAM_COLORIZATIONCOLOR,"ColorizationColor",1.0,1.0,1.0,0.0,PPEMatClassParameterColorColorization);
RegisterParameterVector(PARAM_DESATURATIONWEIGHTS,"DesaturationWeights",{0.299,0.587,0.114,0});
}
}