//---------------------------------------------------------
//Native exceptions - legacy methods for direct access to specific postprocesses. Each one is evaluated and handled separately, this just connects them to the system.
//!DOF postprocess, does not directly use materials
class PPEDOF: PPEClassBase
{
//g_Game.OverrideDOF(bool enable, float focusDistance, float focusLength, float focusLengthNear, float blur, float focusDepthOffset);
static const int PARAM_ENABLE = 0;
static const int PARAM_FOCUS_DIST = 1;
static const int PARAM_FOCUS_LEN = 2;
static const int PARAM_FOCUS_LEN_NEAR = 3;
static const int PARAM_BLUR = 4;
static const int PARAM_FOCUS_DEPTH_OFFSET = 5;
static const int L_0_ADS = 100;
static const int L_1_ADS = 100;
static const int L_2_ADS = 100;
static const int L_3_ADS = 100;
static const int L_4_ADS = 100;
static const int L_5_ADS = 100;
override int GetPostProcessEffectID()
{
return PPEExceptions.DOF;
}
override void RegisterMaterialParameters()
{
//no known max. 1000 used as max
RegisterParameterScalarBool(PARAM_ENABLE,"Enable",false);
RegisterParameterScalarFloat(PARAM_FOCUS_DIST,"FocusDistance",2.0,0.0,1000.0); //2.0f used in code with null camera interpolation
RegisterParameterScalarFloat(PARAM_FOCUS_LEN,"FocusLength",-1.0,-1.0,1000.0); //-1.0f used as code default
RegisterParameterScalarFloat(PARAM_FOCUS_LEN_NEAR,"FocusLengthNear",-1.0,-1.0,1000.0); //-1.0f used as code default
RegisterParameterScalarFloat(PARAM_BLUR,"Blur",1.0,0.0,1000.0); //1.0f used in code with null camera interpolation
RegisterParameterScalarFloat(PARAM_FOCUS_DEPTH_OFFSET,"FocusDepthOffset",0.0,0.0,1000.0); //0.0f used as code default
}
override void ApplyValueChanges()
{
if (m_UpdatedParameters.Count() > 0)
{
SetFinalParameterValue(-1); //unique handling
}
m_UpdatedParameters.Clear();
}
//! Overriden to handle the specific exception
override void SetFinalParameterValue(int parameter_idx)
{
Param enabled_par = GetParameterCommandData(PARAM_ENABLE).GetCurrentValues();
bool is_enabled = Param1<bool>.Cast(enabled_par).param1;
if (is_enabled)
{
array<float> array_values = {-1.0};
for (int i = 1; i < PARAM_FOCUS_DEPTH_OFFSET + 1; i++)
{
Param values = GetParameterCommandData(i).GetCurrentValues();
float value_var_float = Param1<float>.Cast(values).param1;
array_values.Insert(value_var_float);
}
g_Game.OverrideDOF(true, array_values.Get(PARAM_FOCUS_DIST), array_values.Get(PARAM_FOCUS_LEN), array_values.Get(PARAM_FOCUS_LEN_NEAR), array_values.Get(PARAM_BLUR), array_values.Get(PARAM_FOCUS_DEPTH_OFFSET));
}
else
{
g_Game.OverrideDOF(false,0.0,0.0,0.0,0.0,1.0);
}
}
}