Hit_Textile.c
class Hit_Textile : EffBulletImpactBase
{
void Hit_Textile()
{
SetEnterParticle(ParticleList.IMPACT_TEXTILE_ENTER);
SetRicochetParticle(ParticleList.IMPACT_TEXTILE_ENTER);
SetExitParticle(ParticleList.IMPACT_TEXTILE_EXIT);
}
}Class.member to scope