Hit_Rubber.c
class Hit_Rubber : EffBulletImpactBase
{
void Hit_Rubber()
{
SetEnterParticle(ParticleList.IMPACT_RUBBER_ENTER);
SetExitParticle(ParticleList.IMPACT_RUBBER_EXIT);
SetRicochetParticle(ParticleList.IMPACT_RUBBER_RICOCHET);
}
}Class.member to scope