Hit_Metal.c
class Hit_Metal : EffBulletImpactBase
{
void Hit_Metal()
{
SetEnterParticle(ParticleList.IMPACT_METAL_ENTER);
SetExitParticle(ParticleList.IMPACT_METAL_EXIT);
SetRicochetParticle(ParticleList.IMPACT_METAL_RICOCHET);
}
}Class.member to scope