Hit_Gravel.c
class Hit_Gravel : EffBulletImpactBase
{
void Hit_Gravel()
{
SetEnterParticle(ParticleList.IMPACT_GRAVEL_ENTER);
SetExitParticle(ParticleList.IMPACT_GRAVEL_EXIT);
SetRicochetParticle(ParticleList.IMPACT_GRAVEL_RICOCHET);
}
}Class.member to scope