Hit_Grass.c
class Hit_Grass : EffBulletImpactBase
{
void Hit_Grass()
{
SetEnterParticle(ParticleList.IMPACT_GRASS_ENTER);
SetExitParticle(ParticleList.IMPACT_GRASS_ENTER);
SetRicochetParticle(ParticleList.IMPACT_GRASS_RICOCHET);
m_AngledEnter = 0.6;
}
}